Game Projects
2020 -Â 2021
These are some game projects I've worked on. I was a Game Programmer in all of them or it was a solo project where I did all the work. I am proud of everything that I've been apart of and hope to continue to grow this list as the years go on.
Enjoy my work and feel free to contact me if you have any questions about me and my work
Neocense
2020 Feb - 2021 Feb
2D Isometric Puzzle Game
Sally's Lunch
2020 May - 2020 June
Mobile Adventure
Neocense
Major Project 2020
Neocense is a 2D isometric puzzle game made in Unity. Explore the world of Cha as Amori, who has just discovered she has a rare gift called the Cense; she can connect with spirits and enter the realm of passing. Through seeking the truth about her identity, Amori delves deeper into Cha’s past, The Hunters Army, and the history they've tried to bury. It's only a matter of time before she realizes the hardest unturned stones are the ones weighted with grief, and it's these which reveal the most about us.
Role: Game Director & Lead Programmer
Duration of Project: 24 weeks
Team Size: 9 pax
Platform: PC
Software Used: Unity, Perforce, Trello
Nominated for Two NZ Pav Awards 2021
The Diverse Delight & Excellence in Representation
About my role
As Game Director and Lead Programmer for Neocense it was my responsibility to make sure all departments work was cohesive for the project and to create all programming tasks we needed for the game.
I took on the role to design and implement all the puzzles, combat scene and narrative scenes, as well as following my tasks at creating the main mechanics of the game.
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I worked along side Luca Rosseels (Co-Art Director and Lead designer) within the Unity project. We together designed and created the game-play structure.
Neocense Prototypes
First Solo Prototype "Ghost Hunter"
Top down block pushing puzzle game.
Prototype showing my idea to protentional team members. Had three levels, tutorial and two puzzle scenes. Each scene was it's own puzzle. Took 1 week to prototype by myself.
Play-testers found the idea fun and we felt as a team this was a good starting point for pre-production.
First Prototype as a Team
Open-world exploration, mystery and puzzle game.
Art department decided to go for a isometric style game. Dev team started learning the current tools Unity has to offer, isometric tile maps. Overall we weren't happy with how the game looked and felt like we needed to look back at our core gameplay and work on it more. The prototype wasn't bad and people loved it but deep down we knew we could do better.
First Screen-bound Prototypes
New visual style for the game, means new gameplay styles.
The new idea going forward was the maps are no longer open world but screen bound. This means the art team can really focus on the visuals in a smaller scale. All puzzles now needed to work at a smaller scale, where the player can see all the elements at once. This made things a little tricky but I was up for the challenge.
Showing Beginnings of Main Mechanics
Had to re-work many of the old mechanics to work with the new style.
We needed new mechanics such as scenes zipping and unzipping into the game to work with the new style. We also needed to add in the crossbow (shooting) into the gameplay. Needed to add ink into the game so that the dialogue writers could start working.
Sally's Lunch
2020 May
Sally's lunch is about a young mako shark on her first hunting trip. You are to help her find her lunch, while keeping Sally happy.
What I did
I started this project wanting to learn about ink and mobile games. I started with learning how to implement ink into unity and creating random dialogue sequences. Eventually I landed on the idea of Sally and wanted to create this game on mobile.
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At first it was rather easy learning ink and adding in a maze but as I added more I started having trouble with the mobile. I learned that images couldn't be too big another wise the levels will crash and that is the same for render textures.
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Once I learned that lesson everything else was rather easy. Animations did feel different on mobile than on my PC but to deal with that I was constantly downloading the build onto my phone to test.
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Overall I'm happy with this project and have learned a lot. I will certainly work on a mobile game again and feel like I will find it easier and faster.
Timeline & Resources
This was a 7 week project with a deadline (being created for my advance game paper).
I used unity and C# to create the game while using my Samsung A10 for testing. I used visual studio 2017 as my application for editing the code.
I used clip studio paint to create all the 2D assets. Everything was animated in unity itself.
I used ink integration for the dialogue which had to learn.
I updated my Dev journal with progress that I was making in the game.
Gameplay
The game-play is split into three parts, introduction to sally, hunting trip and sally's fantasy. Each part is very unique and has a different play style.
itch.io
The game is submitted onto itch.io for anyone to play.
Voxel Defense
2020 Feb
Voxel defense is a 3D adventure game where you explore the land to gain new items for your farm. You need to also protect your farm from on going raids that happen every day.
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This game is still in it's early stages with me just starting to get some of the models done.
Tiny Pieces
2021 April
You can become the object that you touch!Â
Merge your way through various puzzles, becoming smaller things and try to win the game by fitting into the very specific shaped hole.
Garlic Booty
2021 Feb - Current
2D Space Farm Exporter