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Game Projects

2020 -  2021

These are some game projects I've worked on. I was a Game Programmer in all of them or it was a solo project where I did all the work. I am proud of everything that I've been apart of and hope to continue to grow this list as the years go on.
Enjoy my work and feel free to contact me if you have any questions about me and my work

2020 - 2021 Game Projects: Projects
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Neocense

2020 Feb - 2021 Feb

2D Isometric Puzzle Game

Go to Neocense

Sally's Lunch

2020 May - 2020 June

Mobile Adventure

Go to Sally's Lunch
2020 - 2021 Game Projects: Projects
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Voxel Defense 

2020 Jan

3D Voxel Tower Defense

Go to Voxel Defense

Tiny Pieces

2021 April

Puzzle Game

Garlic Booty

2021 Feb - Current

2D Space Farm Exporter

2020 - 2021 Game Projects: Projects
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2020 - 2021 Game Projects: Text

Neocense

Major Project 2020

2020 - 2021 Game Projects: Text
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2020 - 2021 Game Projects: Quote

Neocense is a 2D isometric puzzle game made in Unity. Explore the world of Cha as Amori, who has just discovered she has a rare gift called the Cense; she can connect with spirits and enter the realm of passing. Through seeking the truth about her identity, Amori delves deeper into Cha’s past, The Hunters Army, and the history they've tried to bury. It's only a matter of time before she realizes the hardest unturned stones are the ones weighted with grief, and it's these which reveal the most about us.

2020 - 2021 Game Projects: Text
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Role: Game Director & Lead Programmer

Duration of Project: 24 weeks

Team Size: 9 pax

Platform: PC

Software Used: Unity, Perforce, Trello

2020 - 2021 Game Projects: Image
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Nominated for Two NZ Pav Awards 2021

The Diverse Delight & Excellence in Representation

2020 - 2021 Game Projects: Testimonials
2020 - 2021 Game Projects: Video

About my role

As Game Director and Lead Programmer for Neocense it was my responsibility to make sure all departments work was cohesive for the project and to create all programming tasks we needed for the game.


I took on the role to design and implement all the puzzles, combat scene and narrative scenes, as well as following my tasks at creating the main mechanics of the game. 

I worked along side Luca Rosseels (Co-Art Director and Lead designer) within the Unity project. We together designed and created the game-play structure.

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2020 - 2021 Game Projects: Projects
2020 - 2021 Game Projects: HTML Embed
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2020 - 2021 Game Projects: Team Members

Neocense Prototypes

2020 - 2021 Game Projects: Text

First Solo Prototype "Ghost Hunter"

Top down block pushing puzzle game.

Prototype showing my idea to protentional team members. Had three levels, tutorial and two puzzle scenes. Each scene was it's own puzzle. Took 1 week to prototype by myself. 
Play-testers found the idea fun and we felt as a team this was a good starting point for pre-production.

First Prototype as a Team

Open-world exploration, mystery and puzzle game.

Art department decided to go for a isometric style game. Dev team started learning the current tools Unity has to offer, isometric tile maps. Overall we weren't happy with how the game looked and felt like we needed to look back at our core gameplay and work on it more. The prototype wasn't bad and people loved it but deep down we knew we could do better.

2020 - 2021 Game Projects: Services
Neocense First Prototype - Early 2020
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2020 - 2021 Game Projects: Video Player

First Screen-bound Prototypes

New visual style for the game, means new gameplay styles.

The new idea going forward was the maps are no longer open world but screen bound. This means the art team can really focus on the visuals in a smaller scale.  All puzzles now needed to work at a smaller scale, where the player can see all the elements at once. This made things a little tricky but I was up for the challenge.

Showing Beginnings of Main Mechanics

Had to re-work many of the old mechanics to work with the new style.

We needed new mechanics such as scenes zipping and unzipping into the game to work with the new style. We also needed to add in the crossbow (shooting) into the gameplay. Needed to add ink into the game so that the dialogue writers could start working.

2020 - 2021 Game Projects: Services
First attempt at switching levels. Early 2020, Neocense
First Ink Integration - Neocense - Mid 2020
Showing new character animations and Scene unzipping and Zipping - Neocense - Mid 2020
Hexagon Puzzle V1 - Neocense - Mid 2020
Aiming Mechanic - Neocense - Mid 2020
Combat Prototype - Neocense - Mid 2020
2020 - 2021 Game Projects: Video Player
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2020 - 2021 Game Projects: Welcome

Sally's Lunch

2020 May

Sally's lunch is about a young mako shark on her first hunting trip. You are to help her find her lunch, while keeping Sally happy.

2020 - 2021 Game Projects: Text
2020 - 2021 Game Projects: Work

What I did

I started this project wanting to learn about ink and mobile games. I started with learning how to implement ink into unity and creating random dialogue sequences. Eventually I landed on the idea of Sally and wanted to create this game on mobile.

At first it was rather easy learning ink and adding in a maze but as I added more I started having trouble with the mobile. I learned that images couldn't be too big another wise the levels will crash and that is the same for render textures.

Once I learned that lesson everything else was rather easy. Animations did feel different on mobile than on my PC but to deal with that I was constantly downloading the build onto my phone to test.

Overall I'm happy with this project and have learned a lot. I will certainly work on a mobile game again and feel like I will find it easier and faster.

Timeline & Resources

This was a 7 week project with a deadline (being created for my advance game paper).

I used unity and C# to create the game while using my Samsung A10 for testing. I used visual studio 2017 as my application for editing the code. 
I used clip studio paint to create all the 2D assets. Everything was animated in unity itself. 

I used ink integration for the dialogue which had to learn.

I updated my Dev journal with progress that I was making in the game.

2020 - 2021 Game Projects: List

Gameplay

The game-play is split into three parts, introduction to sally, hunting trip and sally's fantasy. Each part is very unique and has a different play style.

itch.io

The game is submitted onto itch.io for anyone to play.

https://miss-ebs.itch.io/sallyslunch

2020 - 2021 Game Projects: List
2020 - 2021 Game Projects: HTML Embed
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2020 - 2021 Game Projects: Welcome
2020 - 2021 Game Projects: Gallery

Voxel Defense

2020 Feb

Voxel defense is a 3D adventure game where you explore the land to gain new items for your farm. You need to also protect your farm from on going raids that happen every day. 

This game is still in it's early stages with me just starting to get some of the models done.

2020 - 2021 Game Projects: Gallery
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2020 - 2021 Game Projects: Testimonials
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2020 - 2021 Game Projects: Testimonials
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2020 - 2021 Game Projects: Image

Tiny Pieces

2021 April

You can become the object that you touch! 
Merge your way through various puzzles, becoming smaller things and try to win the game by fitting into the very specific shaped hole.

2020 - 2021 Game Projects: Gallery
2020 - 2021 Game Projects: HTML Embed
2020 - 2021 Game Projects: Gallery

Garlic Booty

2021 Feb - Current

2D Space Farm Exporter

2020 - 2021 Game Projects: Gallery
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